I see good indie devs burn themselves out on huge projects and suddenly come out of hiatus with a little game that is way better and more focused than their prison opus and every time I want to scream: just do those games
I saw this post on bluesky this morning, and it really shook me. I mean, I'm just generally shook due to the state of things, but I'd rather gesture at the state of the world and talk about art here. Thanks v for reposting it.
The synth was so obviously a prison opus! an inescapable trap of over scope and lack of understanding. I kept calling the state of where I was at on it burnout when talking to folks, but that's not quite right. Its more fear of getting it wrong in releasing it. Finishing something imperfect and having to pay that off. So I just didn't finish it.
I've actually got quite a few assembled units under my desk, and I even have 95% of a manual done. I bought some dongles to throw in the shipping package that fix the last error that I was aware of. So it could be done.
But I managed to escape. The little guys I've been sculpting were my little games. It has been a ton of fun to just sculpt and cast a little guy, and they aren't perfect, but they are finished, and I've given away and sold a bunch. When taken as an aggregate, I've done quite a lot with the miniature sculpts. Maybe not an opus, but at least an LP.
Last month I went to 3d roleplay con V, an oldhammer convention down in portland. It was an absolute blast. It was so nice to meet and make new friends here. Bryan Ruhe wrote up a blog with a ton of pics, so I'll just point over there as a record of what went down. I was in the absolute maximum art zone in the weeks leading up to it, sculpting a bunch of new stuff, banging out new casts, and painting about 1000 points of an orc and goblin army. I made a shop for my minis with an early morning trip to the home improvement big box (the sign of any good diy project is last minute rushes to fix it).
I've included a photo of a rogue trader pickup game I played with rudi and dm'd by byron . I felt a bit silly fielding my pack of weird sculpts with their amazing eldar and nurgle squads, but at the same time thats the spirit of the old stuff.
Since I got back from the con, I've been a bit scattered. I finished building and painting a really complicated plastic model kit, polished off some of the goblin unit that I hadn't quite finished off all the way, and moved some sculpts a bit closer to completion.
Most recently, I got a 3d scanner set up, and started to get some good results out of it. I started thinking about making games again. Unfortunately, this immediately felt like I was staring into the maw of an over scoped project. I could see the unmanageable amount of work unfolding in front of me, and got really sad about it. I've been thinking about this 3d scanned game for a long long time, even before I started sculpting, and its built up way too big in my head.
There is likely a way to down scope this, and work within the grain of the 3d scanning process. I've already found a few corners to cut that give me a nice mixture of visibly handmade marks, and digital crunch (rather than digital sludge). I've got some process things to wrestle with still, to wrap back to the original link, I'm trying to keep the scope top of mind now, and keep things to reasonable scope.